![]() ![]() I would say that Physical + Magical can work, it just makes it a bit harder early game and isn't "optimal" late game, but it is totally possible to complete the game with both physical and magical in the party. I played the first game, but neve finished it (got about half way through I think), I found the game pretty challenging. ![]() If that's the case, how do people handle having both a tank and a mage in the party?Īlso, do I need to get persuasion and the other "civil" / "out of combat" / "conversation" type abilities on my main character, or can I give those kinds of skills to anyone in the party and ahve that person do all the talking?įor reference I'll be playing this on classic difficulty. I was thinking about making my main character either a paladin (tank/healing) or a death knight (tank/dps), then buildng a ranger (does elemntal arrow or using elemental arrow heads count as magic or physical damage?), then maybe doing a blood mage (necromancer, would be physical damage), what should the last class be? Is this a game where I need a dedicated healer? I'd kind of like to have a pure magic user but I keep reading that doing both types of damage is no good. Does this mean I shouldn't make a party of traditional roles like tank, dps, mage, and healer? I've read here and there that in Divinity 2, you want to stick with doing all damage of 1 type, either physical or magic, but avoid doing both. I've been reading up a lot about builds, and there are a lot of guides about individual builds, but not a lot about good party compositions. New to this game, plan on really diving into it tomorrow. ![]()
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